Aaftab Munshi

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Books by Aaftab Munshi

1
Book Cover of Aaftab Munshi - OpenGL(R) ES 2.0 Programming Guide 1st (first) edition Text Only

By Aaftab Munshi – Co-author of multiple OpenGL programming guides 

4.44
| 2008
Recommended for: 
Intermediate developers and computer science students. Ages 12 to Adults.
You will:
  • Learn how modern OpenGL works and its differences from the fixed function pipeline.
  • Discover the importance of shaders in OpenGL ES 2.0 programming.
  • Understand the hardware restrictions and how they influence API design.
  • Explore practical examples that illustrate key concepts in OpenGL ES 2.0.
  • Gain insights into optimization techniques for better performance in graphics programming.
Reviews:
Clear Explanations
Practical Examples
Well Structured
Easy to Read
Valuable Reference
Lacks Depth
Simplistic Examples
  • New York Times Bestseller
  • Rated Amazon Best Book of the Year
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2
Book Cover of Aaftab Munshi - OpenGL ES 2.0 Programming Guide

By Aaftab Munshi – Spec editor for OpenGL ES 1.1 and 2.0 specifications, Senior architect at Apple 

4.42
| 2008 | 450 Pages
Recommended for: 
Programmers with a solid grounding in computer graphics. Intermediate readers.
You will:
  • Understand OpenGL ES 2.0 concepts and API
  • Learn to program shaders and graphics pipeline
  • Implement advanced rendering techniques
  • Optimize performance for high-performance applications
  • Develop 3D applications for handheld devices
Reviews:
Detailed Explanations
Practical Examples
Clear Structure
Valuable Technical Content
Performance Optimization Tips
Scant Examples
Unsearchable Definitions
  • #61 Best Seller in OpenGL Software Programming on Amazon
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3
Book Cover of Dan Ginsburg, Budirijanto Purnomo, Dave Shreiner, Aaftab Munshi - OpenGL ES 3.0 Programming Guide (2nd Edition)

By Dan Ginsburg – Graphics Technology Architect, Freescale and 3 more 

4.34
| 2014 | 570 Pages
Recommended for: 
Graphics programmers and developers familiar with OpenGL looking to leverage OpenGL ES 3.0 for mobile and embedded graphics applications. Intermediate to Advanced readers.
  • #22 Best Seller in OpenGL Software Programming on Amazon
Recommended by Dave Astle, Todd Furlong, Kristof Beets and 2 others
Dave AstleThis book provides outstanding coverage of the latest version of OpenGL ES, with clear, comprehensive explanations and extensive examples. It belongs on the desk of anyone developing mobile applications
Todd FurlongThis is a clear and thorough reference for OpenGL ES 3.0, and an excellent presentation of the concepts present in all modern OpenGL programming. This is the guide I’d want by my side when diving into embedded OpenGL
Kristof BeetsThe second edition of OpenGL® ES™ 3.0 Programming Guide provides a solid introduction to OpenGL ES 3.0 specifications, along with a wealth of practical information and examples to help any level of developer begin programming immediately. We’d recommend this guide as a primer on OpenGL ES 3.0 to any of the thousands of developers creating apps for the many mobile and embedded products using our PowerVR Rogue graphics
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4
Book Cover of Aaftab Munshi - OpenCL Programming Guide
4.28
| 2011 | 646 Pages
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