The Best OpenGL Books for Beginners

Start your journey with the best opengl books for beginners, recommended by leaders, experts, and readers worldwide

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Including recommendations by Dave Astle, Todd Furlong, Kristof Beets, Jed Fisher and 1 other

Not sure what to read? Our AI can suggest the most recommended OpenGL books!

1
Book Cover of David Wolff - OpenGL 4 Shading Language Cookbook - Third Edition: Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17

By David Wolff – Professor in Computer Science at Pacific Lutheran University (you?) 

4.49
| 2018 | 472 Pages
Recommended for: 
Graphics programmers with a basic understanding of 3D graphics and programming experience in C++. Intermediate to Advanced readers.
You will:
  • Learn to compile, debug, and communicate with shader programs effectively.
  • Discover the use of compute shaders for physics, animation, and general computing.
  • Understand features like shader storage buffer objects and image load/store.
  • Utilize noise in shaders and apply shaders in animations for visual effects.
  • Explore the use of textures, cube maps, and physically based reflection models for realistic graphics.
Reviews:
Advanced Techniques
Realistic Visual Effects
Easy-to-follow Recipes
Modern Shading Techniques
Interactive Applications
Grayscale Images
Difficult to Recognize Images
  • #16 Best Seller in OpenGL Software Programming on Amazon
Added to Reading List by Jalal Sadeghi
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2
Book Cover of Aaftab Munshi - OpenGL ES 2.0 Programming Guide

By Aaftab Munshi – Spec editor for OpenGL ES 1.1 and 2.0 specifications, Senior architect at Apple (you?) 

4.42
| 2008 | 450 Pages
Recommended for: 
Programmers with a solid grounding in computer graphics. Intermediate readers.
You will:
  • Understand OpenGL ES 2.0 concepts and API
  • Learn to program shaders and graphics pipeline
  • Implement advanced rendering techniques
  • Optimize performance for high-performance applications
  • Develop 3D applications for handheld devices
Reviews:
Detailed Explanations
Practical Examples
Clear Structure
Valuable Technical Content
Performance Optimization Tips
Scant Examples
Unsearchable Definitions
  • #61 Best Seller in OpenGL Software Programming on Amazon
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OpenGL Book made by AI

By TailoredRead – AI that creates personalized books for you 

4.98
| 2025 | 30-300 pages
Learn OpenGL faster with a book created specifically for you by state-of-the-art AI. Our AI has vast knowledge of OpenGL, and will craft a custom-tailored book for you in just 10 minutes. This tailored book addresses YOUR unique interests, goals, knowledge level, and background. Available for online reading, PDF download, and Kindle, your custom book will provide personalized insights to help you learn faster, expand your horizons, and accomplish your goals. Embark on your OpenGL learning journey with a personalized book - made exclusively for you.
Recommended for: 
All readers across all knowledge levels.
You will:
  • Get an OpenGL book tailored to your interests, goals, and background
  • Receive a book precisely matching your background and level of knowledge
  • Select which topics you want to learn, exclude the topics you don't
  • Define your learning goals and let your book guide you to accomplish them
  • Get all the knowledge you need consolidated into a single focused book
Reviews:
Insightful
Focused
Highly Personalized
Easy to Read
Engaging
Actionable
Up-to-Date
3
Book Cover of Dan Ginsburg, Budirijanto Purnomo, Dave Shreiner, Aaftab Munshi - OpenGL ES 3.0 Programming Guide (2nd Edition)

By Dan Ginsburg – Graphics Technology Architect, Freescale (you?) and 3 more 

4.34
| 2014 | 570 Pages
Recommended for: 
Graphics programmers and developers familiar with OpenGL looking to leverage OpenGL ES 3.0 for mobile and embedded graphics applications. Intermediate to Advanced readers.
  • #22 Best Seller in OpenGL Software Programming on Amazon
Recommended by Dave Astle, Todd Furlong, Kristof Beets and 2 others
Dave AstleThis book provides outstanding coverage of the latest version of OpenGL ES, with clear, comprehensive explanations and extensive examples. It belongs on the desk of anyone developing mobile applications
Todd FurlongThis is a clear and thorough reference for OpenGL ES 3.0, and an excellent presentation of the concepts present in all modern OpenGL programming. This is the guide I’d want by my side when diving into embedded OpenGL
Kristof BeetsThe second edition of OpenGL® ES™ 3.0 Programming Guide provides a solid introduction to OpenGL ES 3.0 specifications, along with a wealth of practical information and examples to help any level of developer begin programming immediately. We’d recommend this guide as a primer on OpenGL ES 3.0 to any of the thousands of developers creating apps for the many mobile and embedded products using our PowerVR Rogue graphics
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