The Best GLSL Books of All Time

Discover the most influential GLSL books, recommended by leaders, experts, and readers worldwide

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Including recommendations by Andrew Glassner, Ed Angel, Chunhyok Chong and The Midwest Book Review

Not sure what to read? Our AI can suggest the most recommended GLSL books!

1
Book Cover of Graham Sellers, Richard S. Wright Jr., Nicholas Haemel - OpenGL SuperBible: Comprehensive Tutorial and Reference

By Graham Sellers – Senior Manager & Software Architect at AMD (you?) and 2 more 

4.56
| 796 Pages
Recommended for: 
Developers at all levels of experience in OpenGL programming. Beginner to Intermediate readers.
  • #29 Best Seller in OpenGL Software Programming on Amazon
Added to Reading List by Mosub Abdullah
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2
Book Cover of Dave Shreiner, Graham Sellers, John Kessenich, Bill Licea-kane - OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 4.3

By Dave Shreiner – Director of Graphics and GPU Computing at ARM, Inc. (you?) and 3 more 

4.55
| 935 Pages
Recommended for: 
Intermediate programmers and developers. Ages 12 to Adults.
You will:
  • Learn modern OpenGL techniques and how to implement them effectively in projects.
  • Discover best practices for using shaders and the shading pipeline in graphics programming.
  • Understand the integration of general computation into the rendering pipeline using compute shaders.
  • Explore advanced data techniques using framebuffer objects and how to optimize graphics performance.
  • Gain insights into the OpenGL Shading Language and its application in modern graphics.
Reviews:
In-Depth Information
Comprehensive Coverage
Modern Techniques
Clear Explanations
Useful Reference
Poor Code Quality
Repetitive Writing
  • #17 Best Seller in OpenGL Software Programming on Amazon
  • New York Times Bestseller
  • Rated Amazon Best Book of the Year
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GLSL Book made by AI

By TailoredRead – AI that creates personalized books for you 

4.98
| 2025 | 30-300 pages
Learn GLSL faster with a book created specifically for you by state-of-the-art AI. Our AI has vast knowledge of GLSL, and will craft a custom-tailored book for you in just 10 minutes. This tailored book addresses YOUR unique interests, goals, knowledge level, and background. Available for online reading, PDF download, and Kindle, your custom book will provide personalized insights to help you learn faster, expand your horizons, and accomplish your goals. Embark on your GLSL learning journey with a personalized book - made exclusively for you.
Recommended for: 
All readers across all knowledge levels.
You will:
  • Get a GLSL book tailored to your interests, goals, and background
  • Receive a book precisely matching your background and level of knowledge
  • Select which topics you want to learn, exclude the topics you don't
  • Define your learning goals and let your book guide you to accomplish them
  • Get all the knowledge you need consolidated into a single focused book
Reviews:
Insightful
Focused
Highly Personalized
Easy to Read
Engaging
Actionable
Up-to-Date
3
Book Cover of David Wolff - OpenGL 4 Shading Language Cookbook - Third Edition: Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17

By David Wolff – Professor in Computer Science at Pacific Lutheran University (you?) 

4.49
| 2018 | 472 Pages
Recommended for: 
Graphics programmers with a basic understanding of 3D graphics and programming experience in C++. Intermediate to Advanced readers.
You will:
  • Learn to compile, debug, and communicate with shader programs effectively.
  • Discover the use of compute shaders for physics, animation, and general computing.
  • Understand features like shader storage buffer objects and image load/store.
  • Utilize noise in shaders and apply shaders in animations for visual effects.
  • Explore the use of textures, cube maps, and physically based reflection models for realistic graphics.
Reviews:
Advanced Techniques
Realistic Visual Effects
Easy-to-follow Recipes
Modern Shading Techniques
Interactive Applications
Grayscale Images
Difficult to Recognize Images
  • #16 Best Seller in OpenGL Software Programming on Amazon
Added to Reading List by Jalal Sadeghi
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4
Book Cover of Mike Bailey, Steve Cunningham - Graphics Shaders: Theory and Practice, Second Edition

By Mike Bailey – Professor of Computer Science at Oregon State University (you?) and 1 more 

4.47
| 2011 | 520 Pages
Recommended for: 
Computer graphics students & professionals. Intermediate readers.
You will:
  • Understand shader programming in general and focus on GLSL shading language
  • Learn to write programmable shaders and reinforce fundamentals of computer graphics
  • Explore how shaders can be used in various applications
  • Understand changes in OpenGL API and tessellation shaders
  • Develop, test, and tune shaders separately from applications
Reviews:
Comprehensive Examples
Clear Explanations
Cutting-Edge Shaders
Development Tools
Practical Practice
Misleading Product Page
Limited Code Compatibility
Recommended by Andrew Glassner, Ed Angel, Chunhyok Chong and 1 other
Andrew GlassnerShaders are an essential tool in today’s computer graphics, from films and games to science and industry. In this excellent book, Bailey and Cunningham not only clearly explain the how and why of shaders, but they provide a wealth of cutting-edge shaders and development tools. If you want to learn about shaders, this is the place to start!
Ed AngelIf you are one of the multitudes of OpenGL programmers wondering about how to get started with programmable shaders or what they are good for, this is the book for you. Mike and Steve have filled their new edition with such a variety of interesting examples that you'll be running to your computer to begin writing your own shaders
Chunhyok ChongGood Paragon among Shader Books
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5
Book Cover of Kyle Halladay - Practical Shader Development: Vertex and Fragment Shaders for Game Developers
4.41
| 2019 | 402 Pages
  • #21 Best Seller in OpenGL Software Programming on Amazon
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6
Book Cover of Davide Santini - TouchDesigner Introduction to GLSL (Learn TouchDesigner)

By Davide Santini – Founder of the Deltacut project & TouchDesigner developer (you?) 

4.37
| 2020 | 162 Pages
Recommended for: 
New users & professionals entering the shader world. Beginner to Intermediate readers.
You will:
  • Learn how to set up a convenient GLSL workflow in TouchDesigner.
  • Discover a guide on two dimensions drawing and realtime animations.
  • Understand how to generate and bring to life 3D particle systems.
  • Explore examples, images, code snippets, and project files.
  • Gain new tools for confidently entering the shader world.
Reviews:
Accessible Guide
Examples Included
New Tools Provided
Professional Coding Companion
Practical Shader World Entry
Repetitive Content
Lacks Depth
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7
Book Cover of David Wolff - OpenGL 4.0 Shading Language Cookbook: Over 60 Highly Focused, Practical Recipes to Maximize Your Use of the Opengl Shading Language

By David Wolff – Associate Professor in Computer Science & Computer Engineering (you?) 

4.35
| 2011 | 323 Pages
Recommended for: 
OpenGL programmers seeking to create real-time, three-dimensional graphics using GLSL 4.0. Intermediate to Advanced readers.
Reviews:
Practical
Hands-on
Easy-to-follow
Informative
Concise
Poor preparation
Troublesome code
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8
Book Cover of Randi J. Rost, Bill Liceakane, Dan Ginsburg, John Kessenich, Barthold Lichtenbelt, Hugh Malan, Mike Weiblen - OpenGL Shading Language (3rd Edition)

By Randi J. Rost – Core contributor to OpenGL Shading Language development (you?) and 6 more 

4.32
| 2009 | 792 Pages
Recommended for: 
Experienced application programmers transitioning to writing shaders in OpenGL. Intermediate to Advanced readers.
Reviews:
Comprehensive
Informative
Well-Structured
Detailed
Accessible
Missing Color Plates
Lacks New Features Explanation
  • #33 Best Seller in OpenGL Software Programming on Amazon
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9
Book Cover of Randi J. Rost, John M. Kessenich, Barthold Lichtenbelt, Marc Olano - Open Gl Shading Language

By Randi J. Rost – ISV Manager at Intel, Led 3Dlabs team for OpenGL 2.0 (you?) and 3 more 

4.31
| 416 Pages
Recommended for: 
Application programmers interested in writing shaders with OpenGL Shading Language. Intermediate to Advanced readers.
Reviews:
Detailed Introduction
Thorough Explanation
Extensive Examples
Real-time Working Code
Clear and Well-Written
No Global Illumination Algorithms
Some Errors in the Book
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10
Book Cover of Jacobo Rodriguez - GLSL Essentials
4.04
| 2013 | 99 Pages
Recommended for: 
Shader programming enthusiasts familiar with C-based languages. Beginner to Intermediate readers.
You will:
  • Grasp core concepts easily with real-world examples
  • Use GLSL for graphics rendering applications
  • Upgrade skills in shader programming
  • Learn about graphic programming
  • Transition from fixed pipeline systems to shader programming
Reviews:
Practical Guide
Real-World Examples
Core Concepts
Upgrade Skills
Clear Idea
Poor Editing
Confusing Descriptions
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