The Best DirectX Books of All Time

Discover the most influential directx books, recommended by leaders, experts, and readers worldwide

We may earn commissions for purchases made via this page.
Including recommendations by David Eberly and The Midwest Book Review
1
Book Cover of Jason Zink, Matt Pettineo, Jack Hoxley - Practical Rendering and Computation with Direct3D 11

By Jason Zink – Microsoft Most Valuable Professional in DirectX (you?) and 2 more 

4.38
| 2011 | 648 Pages
Best for Intermediate programmers and game developers.
In-depth Coverage
Clear Explanations
Practical Examples
Well-Structured
  • #8 Best Seller in DirectX Software Programming on Amazon
  • New York Times Bestseller
  • Rated Amazon Best Book of the Year
David Eberly - Geometric Tools
The authors have generously provided us with an optimal blend of concepts and philosophy, illustrative figures to clarify the more difficult points, and source code fragments to make the ideas concrete. Of particular interest is the chapter on multithreaded rendering, a topic that is essential in a multicore world. Later chapters include many examples such as skinning and displacement, dynamic tessellation, image processing (to illustrate DirectCompute), deferred rendering, physics simulations, and multithreaded paraboloid mapping. As if all this is not enough, the authors have made available their source code, called Hieroglyph 3. Books do not get any better than this!
Practical Rendering and Computation with Direct3D 11 packs in documentation and in-depth coverage of basic and high-level concepts related to using Direct 3D 11 and is a top pick for any serious programming collection. … perfect for a wide range of users. Any interested in computation and multicore models will find this packed with examples and technical applications
2
Book Cover of Frank Luna - Introduction to 3D Game Programming with DirectX 12

By Frank Luna – Author of three bestselling books on DirectX (you?) 

4.31
| 2016 | 900 Pages
Best for Game developers and programmers.
Interactive Graphics
Real-Time Effects
Companion DVD
Mathematics Review
  • #3 Best Seller in DirectX Software Programming on Amazon
DirectX Book made by AI

By TailoredRead – AI that creates personalized books for you 

4.98
| 2025 | 30-300 pages
Learn DirectX faster with a book created specifically for you by state-of-the-art AI. Our AI has vast knowledge of DirectX, and will craft a custom-tailored book for you in just 10 minutes. This tailored book addresses YOUR unique interests, goals, knowledge level, and background. Available for online reading, PDF download, and Kindle, your custom book will provide personalized insights to help you learn faster, expand your horizons, and accomplish your goals. Embark on your DirectX learning journey with a personalized book - made exclusively for you.
Best for all readers across all knowledge levels.
Insightful
Focused
Highly Personalized
Actionable
Up-to-Date
  • World's Leading Platform for AI-Created Books
You will:
  • Get a DirectX book tailored to your interests, goals, and background
  • Receive a book precisely matching your background and level of knowledge
  • Select which topics you want to learn, exclude the topics you don't
  • Define your learning goals and let your book guide you to accomplish them
  • Get all the knowledge you need consolidated into a single focused book
3
Book Cover of Michael Stein, Eric Bowman, Gregory Pierce - Direct3D: Professional Reference

By Michael Stein – Works for Electronic Arts in EA Sports division (you?) and 2 more 

4.29
| 750 Pages
Best for Programmers and game developers.
Comprehensive Guide
Well-Organized
Real-World Examples
Instant Access
  • New York Times Bestseller
Loading
Category:
Choose a different view:
Format:
Print | Kindle |