Kenneth Stanley

University of Central Florida and Uber AI Labs

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Book Recommendations:

Recommended by Kenneth Stanley

Finally with this book by two of the world’s most accomplished experts at the intersection of games and AI, students can benefit from a comprehensive introduction that reaches well beyond the narrow scope of traditional NPC AI ... all this knowledge in a single textbook is truly a milestone for the practice of AI in games and will help to encourage innovation in the area from a new generation of practitioners. (from Amazon)

Artificial Intelligence and Games book cover
Georgios N. Yannakakis, Julian Togelius

This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.