Richard EvansVerified

Regius Professor Emeritus of History, University of Cambridge; Co-Editor, Journal of Contemporary History.

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Recommends These Books:

1
Book Cover of Steven Runciman, Well-illustrated - A History of The Crusades, 3 Volume Set: The First Crusade, The Kingdom of Jerusalem, The Kingdom of Acre (Deluxe Folio Society Issue)

By Steven Runciman – Well-illustrated and 1 more 

4.55
| 1197 Pages
Recommended for: 
History enthusiasts and scholars interested in the Crusades and medieval history. Intermediate to Advanced readers.
Recommended by Richard Evans
Richard EvansI read Runciman's three-volume History of the Crusades as a teenager and it was the first book I read that opened up the possibility of writing great history; it had a huge influence on me, and I went on to take a specialized course on the Crusades when I was at Oxford.
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2
Book Cover of Dave Mark - Behavioral Mathematics for Game AI (Applied Mathematics)

By Dave Mark – President and Lead Designer of Intrinsic Algorithm, LLC 

4.36
| 2009 | 459 Pages
Recommended for: 
Game developers and AI enthusiasts. Ages 12 to Adults.
You will:
  • Understand human behavior modeling in AI
  • Apply game theory in AI design
  • Create believable simulations in video games
  • Use statistics and algorithms for AI programming
  • Utilize mathematical models for decision-making processes
Reviews:
Insightful
Practical
Real-life Examples
Mathematical Modeling
Believable Simulations
Verbose
Lack of Advanced Topics
Richard EvansThis book is an excellent introduction to using AI in games. Dave has a knack for making complex subjects accessible. The text is very clear and admirably thorough. The author has chosen - wisely - to avoid the esoteric, and focus on topics which are directly useful for making real computer games
Alex ChampandardGame developers often use little tricks to sprinkle magic decision-making abilities throughout their AI code, without necessarily understanding the fundamentals of how it works. Dave not only documents this process on paper, but he also goes into the theoretical background behind these techniques too. For anyone wishing to know more about the maths behind common game behaviors, this is the ideal textbook on the subject
Paul TozourBehavioral Mathematics introduces a raft of important techniques from decision theory, game theory, and utility theory, and uniquely applies them to game AI. These techniques are an important part of any game AI developer's toolbox
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